Download PUBG 0.14.0 APK+OBB In PARTS

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PUBG 0.14.0 APK+OBB


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Download Hunting Simulator For PS4

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Download Hunting Simulator For PS4

USABLE ON 5.05  HACKED CONSOLES OR HIGHER VERSIONS


Launch offer: purchase the game now and receive 2 exclusive official rifles as a bonus.
Discover your new hunting areas and complete hundreds of objectives alone or with your friends. Explore different environments, track your prey and become a better hunter – there will always be a new hunting adventure awaiting you!

Features

  • Experience the thrill of hunting with a campaign mode of 111 missions.
  • Track 37 species each with realistic animal behaviours. Big and small game, predators, waterfowl…
  • Explore 12 vast regions in Europe and North America and adapt to the elements with dynamic weather and day / night cycle.
  • Choose from among 17 different firearms (rifles, bows and crossbows) and close to 50 essential accessories.
  • Improve your shooting skills on the shooting range and track all sorts of prey in Free Hunt.
  • Set off for adventure with three of your friends in multiplayer mode.
  • Use a drone to explore your surroundings.








Hunting Simulator FOR PS4 | SIZE: 4.3GB

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Esports Summit 2019 @ Atlanta

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Dr. Joy Li attended the Esports Summit 2019 held in Atlanta.  The department and college are interested in bringing esports to our campus.  Esports managers are sharing their experience in hosting esports events.

Tiger Cat By David H. Keller

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Download Tekken 6 Full Version For Pc

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Download Tekken 6 Full Version For pc

Tekken 6 Full Review

Welcome to Tekken 6 is one of the best fighting game especially for fighting lovers that has been developed  and published by Bandai Namco Games.This game was released on 26th November 2007.


Screenshot



System Requirements of Tekken 6 For Windows PC

  • Operating System: Windows XP/Vista/ Windows 7 ( 64 Bit )
  • CPU: Intel Pentium 4 or later.
  • Setup Size: 700 MB
  • RAM: 1GB
  • Hard Disk Space: 1GB




What The Heck Is Going On?

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So, at this point, I'm a week late for a new episode. Don't fear, a new one is coming. Probably next week. I recognize that I've skipped weeks before and haven't ever said why, except perhaps in passing. Normally, it's because I'm off performing my two weeks of annual training for the National Guard. But not this time.

It's like this. I need to get my life to a better place. Mainly with my health, but also my relationship with my wife and kids. I have high blood glucose and I need to get it under control. I've drastically altered my diet and am exercising more. That means earlier mornings, which require earlier nights. That means less time for recording and editing and everything else that goes into making the podcast.

If you're reading this, I assume you're a regular listener. For that I thank you. I owe you quite a bit. For example, I owe you more and better content. It's coming. Exactly what form that is, I don't know.

But back to my main point.

I'm exercising more, eating better, working harder on my Cub Scout commitments (I'm Cub Master for the Pack my son is in), working harder in my National Guard posting (Senior Platoon Trainer NCO for Officer Candidate School), and wanting to do more "hobby stuff." All of this takes time. Unfortunately, all of these things take a higher priority than simply banging out a podcast when it comes due.

Now, there is some cross-pollination in there. It's especially evident when it comes to my National Guard pursuits and my hobby. For example, Henry Hyde will be publishing an article I wrote as a direct result of my recent military education. Additionally, I'll be writing about my experience in planning a staff ride for the Officer Candidates. More on that later. Furthermore, I'm planning more articles for Henry.

As for the hobby stuff, I want to spend more time with my kids. Luckily, they both want to paint figures with me and play more games. Anticipate that generating more content for the podcast and maybe more blog posts here. For example, the projects I'm actively pursuing include:
- A semi-secret Seven-Years War project
- My son's 40k Orks
- A Full Thrust project using Halo ships
- A microarmor game I'm developing with my brother Chris
- Rommel in 3mm
- The Commands & Colors Epic Fantasy (not BattleLore) project (and I might have a writing partner for this one now)
- The space station project I talked about previously for sci-fi skirmish (possibly Oldhammerish)

Lots of other stuff is ruminating as well. What can I say, I'm a gaming magpie from way back. In the meantime, I'm trying to read more history, historical fiction, self-help, US Army doctrine publications and even the occasional hobby magazine!

I'm a busy guy. Part of this little pause has been taken up with some thought, soul searching, prioritizing, planning, and figuring what the hell I'm doing next. Part of that is going to take me becoming more personally disciplined in how I go about things. I've never scheduled "free time" before, but I might have to start.

We're all busy. So, I hope you can understand why I might be late with the podcast. I hope you'll forgive me. One of these days, you might even think what I produce was worth what you paid for it.

That is all.

Movie Reviews: A Star Is Born, Bohemian Rhapsody, Christopher Robin, Eighth Grade, First Man

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See all of my movie reviews.


A Star is Born (2018) - Bradley Cooper directs, writes, and stars in this third (at least) remake of the 1937 story. He is joined by the captivating and talented Lady Gaga. I assume you know the story, so here be general spoilers.

The original story is about a talented man whose best days are behind him. He is on the way out, but he finds and starts the career of the young woman. They fall in love. He is depressed, not only because he is no longer wanted, and is an alcoholic, but because he can't take the idea of a youngster and a woman besting him. Meanwhile, out of love - or maybe out of what is expected of a woman - she is on the verge of giving up her career because she thinks she can save him if they live a normal life. He overhears this and decides to end his life, either because he has finally reached bottom or so as not to allow her to give up her dreams for him.

This remake downplays the parts that make it seem like it is natural for her to give up her stardom for his sake. He has a drug and alcohol problem. She doesn't consider giving up her career, although she makes an attempt to get him booked on her tour, threatening to not do her tour if he is not allowed to join her. Her manager is a creep who flat out tells him that he is in her way, which leads him to end his life; this is far more sinister than having him overhear a conversation he should not have heard.

This is a pretty good movie, with good original music. Everyone gives a solid performance, and most of the camera work and directing is excellent (I had one or two minor quibbles, nothing major). The leads have good chemistry, and Lady Gaga's singing can blow you away; I suppose some will complain that no one can sing like Barbra Streisand in the second remake from 1976, but that movie wasn't as good as this one.

It is emotionally draining, however, if you have a hard time watching someone resort to suicide (not graphic, but the scene is long) or a woman having to deal with a lover who is an alcoholic and drug addict. Just so you know.

Bohemian Rhapsody - A biopic of Freddie Mercury of Queen, and also the story of Queen, from its founding until Live Aid. The main plot elements are Freddie vs his girlfriend Mary (as he comes to realize he is gay), Freddie vs his manager, Freddy vs some boyfriends and the swinging 80's lifestyle, Freddy vs his family and his traditional background, Freddy vs his contracting AIDS (only superficially covered), and Freddy vs his band-mates.

If you love Queens's music, of course you will love the movie. If you hate Queen's music ... what's wrong with you? Some of their songs, like We Will Rock You and We Are the Champions, seem like they were chiseled out of music itself. On its own merits, Rami Malek does a great job as Freddy, and Lucy Boynton as Mary and Gwilym Lee as Brian May also shine, as does the rest of the cast. The plot is captivating, since Freddy seems equal parts genius arranger and singer, but also self-destructive and helpless. Mary, if you believe the movie, is the one who drags him back into sanity, even while she is kept apart from him due to his sexuality.

As an ending to the movie, Live Aid, while a lovely concert, doesn't really answer all of the questions. If you know the real story, you know that a lot of the early days are skipped over or compressed (they went through a bunch of bass guitarists and their first album was not a great success), Live Aid was a phenomenal triumph, and the story continues to the early 90's. So threads are left dangling.

But it doesn't matter. Good performances and great music, an interesting portrait of a tormented genius. Not the best movie ever made, but worth watching.

Christopher Robin - Ewan McGregor plays a grown up Christopher Robin, famous son of A. A. Milne, who works as an efficiency expert in London and who is tasked with firing a bunch of people unless he can figure out a way to save their jobs. He runs into Pooh Bear who needs Christopher Robin to help him find more honey in the 100 acre woods. CR tries to make sense of this, and they go on several adventures. Everyone learns something by the end of the movie.

The closest analogy here would be Hook (Robin Williams). It's an okay movie, though rather childish and cliche. Kids will probably enjoy it. I got a bit bored.

It's a little odd to see this movie after last' year's Goodbye Christopher Robin, which painted a rather grimmer picture of CR's relationship to his father's stories.

Eighth Grade - A good but intense look at a high school girl (Elsie Fisher) who spends all of her time, and tries to find all of her validation, on social media. Her real life, unfortunately, doesn't conform to her expectations from her virtual one. Not only does she have low self-esteem and low popularity and fall for the wrong boy, she also runs head on into a few moments of real danger and harassment that up the significance of what happens in real life.

Josh Hamilton plays her single father, desperately trying to help and support her while she fights to keep him out. It's not an easy movie to watch, but it's a fairly good one.

First Man - A biopic of Neil Armstrong, and also the story of the mission to land a man on the moon. Unlike Bohemian Rhapsody, in which the focus on one character made the story interesting, I wan't as happy here. Neil has a few problems with his wife and kids, but not really; I'm pretty sure most of the problems were invented by the screenwriters. The conflict with his wife was not believably portrayed. Meanwhile, all the parts about the moon landing were fascinating, but they were not the main focus of the movie.

The movie makes several other mistakes. Instead of a grand story of triumphs and tragedies (i/e, what really happened), the story concentrates solely on a series of tragedies (real ones). I guess that's the screenwriter's way of ratcheting up the tension, but it a) makes the story very narrow and small, making it more like a Marvel movie than a real story, and b) it makes it unrealistic: why would anyone continue with a program that fails so tragically and continuously over and over, killing people each time? Of course, that wasn't the real or entire story. But we don't get to hear the real or entire story.

The worst parts for me were a) the long sequences of shaking cameras that simulated the shaking rockets and flights. One such sequence of reasonable length in a movie is great. This movie does this at least three times, for 20 minutes each time. At some point it moves from being a good simulation to being distracting and unwatchable. Enough already. 2) About sixty percent of the movie is a closeup of someone's face. This is the same mistake used in Jackie. Again: a few face closeups are great but 60% of the screen-time spent on face closeups is not, It's just pretentious, distancing, and annoying. Which is a crying shame, because the cinematography of the other 40% is beautiful.

Aside from all that was bad about the movie, the movie did everything else  well: well acted, well scored, well paced, and an important piece of history. For what its worth, my fellow movie-goers (friends) liked the movie.

People Behind The Meeples - Episode 205: Aaron Franco

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Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Aaron Franco
Email:aaron.franco@gmail.com
Location:Portland, Oregon, USA
Day Job:Museum exhibition designer
Designing:Two to five years.
Webpage:www.aaronfran.co
BGG:Aaronaut and Hunker: Fierce Friendship, Frosty Fortitude
Facebook:Hunker Board Game
Twitter:@hunkerboardgame
YouTube:https://www.youtube.com/aaro79
Instagram:@hunkerboardgame
Other:I'm an IGA member!
Find my games at:The Game Crafter
Today's Interview is with:

Aaron Franco
Interviewed on: 8/15/2019

Coming in February, to Kickstarter, is a new game from Aaron Franco. Hunker will be Aaron's first published game, although he has several others he's working on. If you've ever wondered what it might be like to be a woodland critter preparing for winter, you'll have your chance! Read on to learn more about Aaron and his other projects.

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Two to five years.

Why did you start designing tabletop games?
I loved games, but some of the games I wanted to play hadn't been designed yet. :)

What game or games are you currently working on?
These days I'm primarily working on Hunker, a friendly-competitive game about woodland animal friends preparing for winter. It features asymmetric player characters, action points for lots of freedom, a friendship mechanic that encourages players to interact with each other for bonus points, impassable snow tiles that make the board feel increasingly claustrophobic as the game gets closer to the end, and multiple paths to victory. It's also simple enough to play as to make it a good gateway or family game, but with enough hidden depth to keep veteran players engaged (I really respect Pixar's ability to multi-layer their movies for different audiences).

I'm also working on another in the same universe, though it is not nearly as far along. It's called (tentatively) Scamper, and is about the great mammalian migration across the Serengeti, as animals chase the water. As it stands right now, it is a "side-scroller" design where players move across map boards that can be added at the front and removed from the back. The animals are asymmetric, which adds some fun as well.

Neither of these are published, though Hunker is very close. Planning to crowdfund in February 2020!

Have you designed any games that have been published?
Only one: self-published, available at a print-on-demand site. Not sure if that counts! :)

What is your day job?
Museum exhibition designer

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
I like playing at coffee shops, actually. And I'm late to the party, but cons are so great for meeting new people and playing new games.

Who do you normally game with?
Immediate family usually, though in my previous town I had a good core gamer group of friends I could count on.

If you were to invite a few friends together for game night tonight, what games would you play?
Depends on the group, but I really like worker placement games and coop games. If I had my wish, Pillars of the Earth followed by Pandemic.

And what snacks would you eat?
I actually like chili for my game nights, served with cinnamon rolls if at all possible (a Nebraska thing I guess?).

Do you like to have music playing while you play games? If so, what kind?
Something lively but that can fall to the background a bit. I like Sanseverino a lot. He's super upbeat and sings in French, which means the lyrics won't be too distracting. :)

What's your favorite FLGS?
Having lived all over the place the last few years, I have several favorites... Gauntlet Games in Lincoln, Nebraska, The Portland Game Store in Portland, Oregon, and Labyrinth Games in Washington, D.C.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
I am super excited to play Root first chance I get. Least favorite that I still enjoy? Maybe Catan, but mostly because I've just played it so, so much (that said, I got the chance to play it the other day and still had a good time). Worst game? Haha, Hunker during its very first playtest probably (my wife was playing, and actually fell asleep mid-game)! ;) I think any game that made it through the publishing gauntlet has merit for at least some folks, so it's more accurate to say games I don't enjoy aren't bad games, but just have a different target.

What is your favorite game mechanic? How about your least favorite?
I really like action selection, whether it be simultaneous or otherwise. Take that! is probably my least favorite.

What's your favorite game that you just can't ever seem to get to the table?
Pillars of the Earth!

What styles of games do you play?
I like to play Board Games, Card Games, RPG Games, Video Games

Do you design different styles of games than what you play?
I like to design Board Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
No

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
I like starting with theme, then starting my design inspired by that. But over the design process I find I bounce back and forth between theme and mechanics, each informing the other. I've found that spending significant energy on theme facilitates learning the game, because the mechanics and systems of the game are bound in reality and are thus somewhat common sense.

Have you ever entered or won a game design competition?
I've entered a few. Was a finalist for Cardboard Edison's design award in 2018, and won a Showcase spot at Boston Festival of Indie Gaming that year as well. I actually enter mainly for the feedback, which usually comes as part of the deal. I also work well when I have some pressure on me, so they make for some nice self-imposed deadlines.

Do you have a current favorite game designer or idol?
I really admire Ryan Laukat's ability to do basically everything. I'm a designer, but I'm no illustrator. His games are just so thematic, and the art and gameplay combine to make really memorable experiences. I also admire Elizabeth Hargrave a lot. She and I were in the same game design group near D.C., and all the success that's come to her in the last year is just so well deserved. Couldn't happen to a kinder, more genuine, just super talented person.

Where or when or how do you get your inspiration or come up with your best ideas?
My ideas usually come from observing the world around me. The inspiration for Hunker came while I was a grad student wandering around campus, and saw this super chubby squirrel. I think I actually called out, "Wow, you are winning at winter!" because clearly she had enough food, a warm shelter, and enough stored-up energy to be out and about in the snow. Later, I thought, could this be a game? I think it could! Wait, why isn't there a game about this yet??? The inspiration for my lone published game, Ideal Candidate came as I was on the job hunt. I thought, maybe there's a roll-and-move that could be developed about a job-seeker trying to navigate through a crowd of Other Applicants to get to an interview. My profs in journalism school always said to "write what you know," so I'm just repurposing that for games. :)

How do you go about playtesting your games?
Primarily, game design groups. Wherever I've lived, I've found these groups. Some are more active than others, but they're always a great way to connect with other designers and people who want to play new, in-development games. Cons are great, but I don't get to as many as I'd like.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
I work alone, primarily, which means I need to be disciplined with my design time and really observant during playtests. That said, I do have some trusted friends I like to bounce ideas off of; they have a tall task to keep me grounded and focused sometimes, but they do an admirable job at it.

What do you feel is your biggest challenge as a game designer?
Sometimes you get attached to an idea or a mechanic, but it just doesn't fit the game you're trying to shoehorn it into. Being able to let go of (sometimes long-held) systems or mechanics can be really important to stay true to your game's spirit. "Kill your darlings," as the saying goes.

If you could design a game within any IP, what would it be?
My brother-in-law and I had dreams of co-designing a G.I. Joe game. It'd be pretty rad, but it's just absolutely never ever happening.

What do you wish someone had told you a long time ago about designing games?
Designing a game can take a LONG time, especially if it's a hobby. If you can learn to enjoy the process, then no matter how long your game takes to be published (or even whether it's published or not!), you won't have wasted a single minute.

What advice would you like to share about designing games?
Playtest, playtest, playtest, and playtest some more! It's the only way your game will improve. And while we're on the topic, if you have an idea, just work up a prototype with paper/markers/handwritten text and get it in front of some folks as soon as you can. It'll be bad, perhaps remarkably so, but you can't start making it better until it's out there.

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: Ideal Candidate (self-published)
I'm planning to crowdfund: Hunker: Fierce Friendship, Frosty Fortitude
Games that are in the early stages of development and beta testing are: Scamper

Are you a member of any Facebook or other design groups? (Game Maker's Lab, Card and Board Game Developers Guild, etc.)
Break My Game in D.C., Stumptown Game Crafters in Portland, OR, and Spielmasons in Omaha, NE, and yeah, every facebook group that would let me join. :3

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I'm sure are on everyone's minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Ha! I can actually say a few words in Klingon, so… ^_^ Hang on while I put on my santa beard and go hang out with some animated polar bears. Betamax was the superior format and I will die on this hill.

What hobbies do you have besides tabletop games?
I love biking, running, and composing mediocre new-age music on my piano.

What is something you learned in the last week?
I learned how to extrude objects into 3D in After Effects and play with their spatial positioning on the timeline! Kinda niche, but fun nonetheless. :)

Favorite type of music? Books? Movies?
Anything upbeat!

What was the last book you read?
House of Leaves by Mark Z. Danielewski. I was late to the party, but man, what a trip.

Do you play any musical instruments?
clarinet, piano

Tell us something about yourself that you think might surprise people.
I am six years cancer-free. I feel extremely blessed.

Tell us about something crazy that you once did.
I once was dirt-biking with a neighborhood friend, and I tried an ill-advised jump and knocked myself unconscious.

Biggest accident that turned out awesome?
Joining journalism class on a whim in high school, probably. I made lots of great friends along the way, and it set me up for some amazing experiences much later on, including meeting my wife in our journalism graduate degree program.

Who is your idol?
Fred Rogers.

What would you do if you had a time machine?
I'd go back and shoot some pool and do some baking with my dad.

Are you an extrovert or introvert?
Definitely an introvert, although I can pretend to be an extrovert for limited periods of time.

If you could be any superhero, which one would you be?
I'm often late to things, so if I had super-speed that'd probably cut down on that a bit… so I guess Flash?

Have any pets?
a little tuxedo cat named Maggie

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Sounds like there'll be lots of inside time, so I hope I'll manage to keep a handful of my favorite games. Pandemic, Letters from Whitechapel, Scythe, Pillars of the Earth, and Codenames. That should cover any other survivors' favorite genres and keep us occupied for awhile. Can the asteroid be targeted at the data centers for the student loan companies? That'd be neat.

If you'd like to send a shout out to anyone, anyone at all, here's your chance (I can't guarantee they'll read this though):
To the late James Mathe. We never had any direct interactions, but through your blog, website, and facebook group you did so much to help budding designers navigate the confusing and sometimes treacherous path to publication. Thousands of people will use and benefit from your work even many, many years down the road. Thank you for all your work in making this field so much more accessible.

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

Whatever we can do to expand this amazing hobby that's so good at bringing people together, we should do. We need specifically more women, more people of color, more diversity in age. There are loads of games outside of the typical fantasy tropes just waiting to be designed. And the people who will design them might not be gamers, let alone game designers, yet. One small way we can invite people in is by, you know, literally inviting some new folks to your next game night. Or running a playtest at the local retirement home. Or inviting your niece or nephew to help you design your game. Or bring a light board game to the local coffeeshop and set up a sign that says, "Wanna play?" We need compassionate fellowship with other folks more than ever right now, and games can be the medium. Let's get on it!




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Please show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Brave Browser voted the best privacy-focused product of 2019

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Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.

An extremely productive year for Brave

Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.

Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.

The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.

Ryan Hoover, the founder of Product Hunt said:

"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"

Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.

Privacy and blockchain are the strongest forces in tech right now

If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.

The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.

AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.

For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.

Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.

Earn Basic Attention Token (BAT) with Brave Web Browser

Try Brave Browser

Get $5 in free BAT to donate to the websites of your choice.

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